![]() It is intended to render the increasingly complex images required by animation and visual effects facilities in an efficient manner while simplifying the pipeline, infrastructure requirements, and user experience.Īrnold provides interactive feedback, which often eliminates the need for multiple render passes and allows you to more efficiently match on-set lighting. It does not employ caching algorithms, which introduce artifacts such as photon mapping and final gather. Arnold is a physically-based ray/path tracing engine that is highly optimized, unbiased, and physically based.
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